Thursday, June 13, 2013

HERO's Revelation (w/ bonus article)

If you are one of the only two mods left in forum and you have time to write this, you got a massive respect from me. Read this for your own favour - JJ's 20,000 Words (and counting) Guide to Competitve Events (Incomplete)

http://forum.tcgplayer.com/showthread.php?356994-JerkJerk-s-Guide-to-Competitive-Events

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Alright, now try to name one card in Yugioh with closest resemblance to Sphinx's Revelation.

You'll be hard pressed to answer this a year ago but the fact that we currently have two in this meta (Super Rejuvenation and Spellbook of Judgment) surely speaks of something? Sphinx costs XXWUU for it to even net you an advantage, those two cards only have requirements, with no cost attached.

Is there any hope for other deck to compete then?

Surely there is still hope for escape.

One of the alternative way to fight Sphinx effect is by casting Sphinx yourself (when your opponent has tapped out ofc).

Enter this :

2 Summoner Monk
3 Elemental Hero Neos Alius
1 Elemental Hero Stratos
1 Gorz the Emissary of Darkness

3 Gemini Spark
2 A Hero Lives
2 Miracle Fusion
3 Upstart Goblin
2 Soul Taker
2 Mystical Space Typhoon
2 Pot of Duality
1 Dark Hole
1 Monster Reborn
1 Heavy Storm
1 Reinforcement of the Army

3 Hope For Escape
2 Breakthrough Skill
2 Compulsory Evacuation Device
2 Torrential Tribute
2 Bottomless Trap Hole
1 Wall of Revealing Light
1 Starlight Road
1 Solemn Judgment

This is essentially a Hero Beat, tuned to fit in Hope For Escape for value. For each damage you receive, you paid, or you give to the opponent, you will get some value off them.

If you notice, there is another version of this that was posted earlier : http://dosesofdeck.blogspot.com/2013/05/false-hope-for-escape.html

Wednesday, June 5, 2013

Lavalval Chain Changes Everything

I have a firm dislike for Crystal Blessing for so long, on top of other low utility spells of the archetype. For me, the only relevant cards for CB was Beacon and Promise. However, when Lavalval Chain comes out, it allows Crystal Beast to gain a pace or two to match current decks. I can either stack Pegasus or drop it to the grave and revive with Blessing. Furthermore, Lord of Tachyon Galaxy brings about one of the best revival card of late. Below is what I have before testing :

3 Maxx C
3 Photon Thrasher
3 Pegasus
3 Topaz
2 Ruby

3 Crystal Beacon
3 Crystal Promise
2 Crystal Blessing
2 Crystal Release
2 Pot of Duality
2 Rare Value
1 Crystal Abundance
1 Dark Hole
1 MST
1 RoTA
1 Monster Reborn
1 Swords of Concealing Light

2 Torrential Tribute
2 Breakthrough Skill
2 Pinpoint Guard

One for one removal like Smashing Ground used to be a staple for the archetype but they have taken a back seat as more cards of Forbidden Lance niche is released. Some access to mass removal wont hurt though, if only as a mean to stabilise before getting to combo pieces. Concealing Light can be treat in the same mould and it allows for some nifty trick too. It will more often than not bait MST (important in this deck), and it combos with Lightning Chidori!  

Pinpoint Guard is very very good. This MST/Storm-less format might just turn out to be a blessing for this card. Also worth noting (fwiw), this Top 8 Madolche deck play a copy of Scrap-Iron Scarecrow.

As I get to testing, here's the unfortunate thing: I faced no meta deck in devPro TCG rated. All are random decks like Gravekeepers, Monarch, Scrap, even Ancient Gear (fucking otk with 8800 trample fusion) and I lost to lots of them. My Maxx C is useless in most matchup and doesnt help at all when I draw dead spells.

So I get back to editing/trying out stuff and finalise with this fix:

- 1 Thrasher
- 1 RoTA
- 1 Maxx C

+ 2 Cardcar D
+ 1 Tsukuyomi

Cardcar D helps out sooo much, and along with Maxx C iron out those occassional bad hands that I'd often get. Tsukuyomi is amazing too. Oddly similar to Dragon Ruler, this deck doesnt really normal summon much after the first Pegasus summon so having a recyclable monster is just neat. Its also an answer to most annoying stuff (special mention to Jowgen) and a follow up play with Lightning Chidori can get nasty.

Saturday, June 1, 2013

That New "Perfect Circle"

2 Destiny Hero - Plasma
3 Phantom Skyblaster
3 Verz Mandragora
2 Photon Thrasher
2 Summoner Monk
1 Tsukuyomi
1 Spore
1 Dandylion
1 Dark Armed Dragon

3 Upstart Goblin
2 Enemy Controller
2 Pot of Duality
2 Creeping Darkness
1 Book of Moon
1 Night Beam
1 Dark Hole
1 Heavy Storm
1 Reinforcement of the Army
1 Monster Reborn
1 Scapegoat
1 Allure of Darkness

2 Safe Zone
2 Breakthrough Skill
1 Solemn Judgment
1 Solemn Warning

The deck doesn't need Destiny Draw. You never want to discard Plasma since it is quite simply the reason you play the deck.

The deck's title is stupid, there is nothing to be circled, no Avarices, no Monarchs, no Disk Commander, no triple Malicious etc etc

It only want to do one thing, drop Plasma into play at consistent basis. 2 Monks, RotA, Stratos and 2 Plasma - 6 out of 37.

Phantom Skyblaster is very important. Against inexperienced player, it is an Effect Veiler bait. If it isn't Veiler'd you will have two Tokens to work with. When you go into Lavalval Chain, the opponent with little experience of the deck might Veiler'd it. Perfect timing for Plasma drop.

The more experienced players will save their Veiler for Plasma. Lavalval Chain will have a chance to resolve, so make the most of it.

Upstart Goblin is incredibly good if you can drop Lavalval Chain consistently, which is what this deck do. You can tutor just about any monsters, which explains why I play Dark Armed Dragon.

Enemy Controller is unbelievably good against Veiler and especially, Dracossack. Who knows people might just tech Plasma into E-Drags for mirror :p

Dracossack can still tribute itself to destroy Plasma; Safe Zone and Breakthrough Skill are your line of defense for Plasma

Creeping Darkness is the best card in the deck.