Friday, June 13, 2014

Chaos worm saber zombie for Yu-Gi-Oh Duel Arena

Yea, I have 300 cards in collections and bought 5 boosters daily off free coins. Best booster by far is Pharaonic Guardian. trying to get full set of Pyramid Turtle atm


















Edit:
























This is my final list as of beta ending; about 750 cards collected

1 Flamvell Guard
2 Road Synchron
2 X-Saber Galahad
2 Mist Valley Soldier
1 Gravekeeper's Guard
1 Worm Apocalypse
2 Spirit Reaper
2 Chaos Sorcerer
1 Berserk Gorilla
2 Dark Jeroid
2 Newdoria
1 Swarm of Scarabs
1 Chiron the Mage
2 Magical Merhcant
1 Old Vindictive Magician

1 Fire Formation - Gyokko
2 Different Dimension Capsule
2 My Buddy as a Shield

3 Scrap-Iron Scarecrow
1 Wild Tornado
2 Bottomless Shifting Sand
2 Needle Ceiling
1 Compulsory Evacuation Device
1 Fiendish Chain
1 Bottomless Trap Hole
1 Pineapple Blast

Tuesday, May 20, 2014

Artifact


3 Artifact Moralltach
3 Cardcar D
3 Maxx "C"
1 Fossil Dyna Pach

3 Wave-Motion Cannon
3 Upstart Goblin
3 Pot of Duality
1 Messenger of Peace
1 Double Cyclone

3 Theosophy of the Artifact
2 Black Horn of Heaven
2 Mirror Force
2 D-Prison
2 Vanity's Emptiness
2 Life Equalizer
3 Hope For Escape
1 Bottomless Trap Hole
1 Solemn Warning
1 Torrential Tribute

Hardest card to deal with is Royal Decree by far. unbelievable how many random Decree in devpro. there is also stuff like the big Mobius which is just as backbreaking. At least Wiretap/Trap Stun can be played around

I don't think there is other deck of this kind in the game.. Basically biggest thing going for you is you can ignore countless dead removals your opponent have and you actually want your opponent to drop you close to dead

i think closest comparison is chain burn/ftk. except you have the option to actually playing yugioh and there is a lot of interaction going on.

 This is still a very raw list and need few tuning but i don't quite have time. the free time i have is mostly spent on mtg. cockatrice > devpro





Friday, May 2, 2014

Kuridino

1 Evolsaur Cerato
2 Evolsaur Diplo
2 Evolsaur Vulcano
1 Evoltile Najasho
2 Evoltile Lagosucho
2 Evoltile Westlo
3 Maxx "C"
3 Kuribandit

3 Evo-Diversity
3 Upstart Goblin
3 Mystical Space Typhoon
2 Soul Charge
2 Evo-Force
1 Book of Moon
1 Dark Hole

3 Evo-Singularity
2 Vanity's Emptiness
1 Bottomless
1 Compulsory
1 Torrential
1 Solemn Warning

It's probably correct to play more dfensive cards over Upstart, but sometimes you realised that 7th card turns out to be Kuribandit...

Tuesday, April 22, 2014

Disaster of Legend

1 Blaster, ed of infernos
1 Redox, ed of boulders
1 Tempest, ed of storms
1 Tidal, ed of waterfalls
1 Mythic Water Dragon
1 Mythic Earth Dragon
2 Flamvell Guard
3 Cardcar D/Kuribandit
2 Masked Dragon
1 Exploder Dragon
1 Debris Dragon
1 Delta Flyer

3 Dragon Shrine
2 Scapegoat
2 Soul Charge
2 Upstart goblin
1 Miracle Dig
1 Burial fadd
1 Gold Sarcophagus
1 Book of Moon
1 Foolish Burial

3 Skill Drain
2 Mirror Force
1 Torrential Tribute
1 Needle Ceiling
1 Bottomless
1 Dragoncarnation
1 Solemn Warning

Wednesday, April 16, 2014

Goats


My list is pretty standard but a bit lackluster in field presence in favor of one-of s/t techs. Night Assailant has been really good; it blanks one of the trinity, and is basically a 2nd/3rd Serpent. I dont go deep with staples and only play 1 Magician of Faith; partly because I play Assailants. 

(In this screenshot, I had 100 lp...

...for up to more than TEN turns)


Sunday, April 13, 2014

Oliver Tomajko


For someone who has previously played ygo, this kid is quite good.

Saturday, March 29, 2014

Rock Control

did not have much time for the game lately so when i logged into devpro, i just tried to play something that i haven't play before. I'm surprised tbh that it even works

3 Gem-Armadillo
3 Gem-Knight Obsidian
3 Gem-Knight Sardonyx
1 Gem-Knight Amber
1 Tk Raiou
2 Cardcar D

3 Pot of Duality
3 Gemini Spark
2 Gem-Knight Fusion
3 Upstart Goblin
2 MST
2 Forbidden Lance
1 Dark Hole
1 Book of Moon

3 Raigeki Break
2 Mirror Force
2 Fiendish Chain
1 Bottomless Trap Hole
1 Solemn Warning
1 Torrential Tribute

Wednesday, March 12, 2014

Dragunity

Really like how this plays out

3 Dux
3 Phalanx
2 Primus Pilus
1 Arma Mysteltainn
1 Garuda the Wind Spirit
1 Hieratic Dragon of Tefnuit
1 Blaster
1 Tempest
1 Cardcar D
1 Flamvell Guard

2 Cards of Consonance
2 Instant Fusion
2 Transmodify
3 MST
3 Upstart
2 Dragon Shrine
1 Burial from DD
1 Book of Moon

3 Fiendish
2 D-prison
1 Bottomless
1 CED
1 Solemn Warning
1 Torrential

Thursday, February 20, 2014

R8 Machine

3 Machina Fortress
3 Machina Gearframe
1 Machina Cannon
3 Cyber Dragon
3 Cyber Dragon Core
2 Cyber Dragon Drei
2 Karakuri Strategist mdl 248 Nishipachi
1 Genex Ally Birdman
1 Cyber Eltanin

3 Cyber Repair Plant
3 Mystical Space Typhoon
3 Upstart Goblin
2 Machine Duplication
1 Limiter Removal

3 Fiendish Chain
3 Reckless Greed
2 Raigeki Break
1 Solemn Warning

No Saizan: drawing it w/ Cydras is just awkward

Any Cydra and any machine + Machina Cannon = Felgrand

because Chimeratech is LV8. So if Chimera/Bureido is on play, there is additional value when you draw Gearframe, as Felgrand can easily wrapped up the game

Not playing Gachi/Kappa since I would rather summon Chimeratech with two Core i think

Most of my loss is due to dead Repair Plant/Dupes. Which is sad because both are undroppables

I am actually thinking of playing full set of Cannon. My reasoning is - the 2nd and 3rd Gearframe has diminishing value once Fortress was fetched. Searching Fortress while i already have one isnt doing much, even with Gearframe floating because I would still take -1 to summon Fortress. Of which if think Fortress should arguably be dropped to 2 since I want to decrease the chance of opening up with double Fortress.

The Extra Deck pretty much presents itself

2 Chimeratech Fortress Dragon
1 Cyber Twin Dragon
1 Crimson Blader
1 Leo, Keeper of Sacred Tree
1 Karakuri Steel Shogun mdl 00X "Bureido"
1 Karakuri Steel Shogun mdl 00 "Burei"
1 Black Rose Dragon
1 Mecha Phantom Beast Dracossack
1 Gaia Dragoon, the Thunder Charger
1 Divine Dragon Knight Felgrand
1 Wind-Up Arsenal Zenmaioh
1 Constellar Pleiades
1 Cyber Dragon Nova
1 Number 61: Volcasaurus

Monday, February 10, 2014

Vanillas

3 Gladiator Beast Laquari
2 Gladiator Beast Darius
1 Gladiator Beast Equeste
1 Gladiator Beast Bestiari
1 Elemental Hero Prisma
1 Coach Soldier Wolfbark
3 Test Tiger
2 Maxx "C"

3 Forbidden Lance
3 Fire Formation - Tenki
3 Upstart Goblin
2 MST
1 Book of Moon
1 Pot of Duality
1 Dark Hole

3 Gladiator Beast War Chariot
2 Mirror Force
2 Memory Loss
2 Call of the Haunted
1 Solemn Warning
1 Bottomless Trap Hole
1 Torrential Tribute

Sunday, January 12, 2014

Dupe Plant

3 Cyber Valley
2 Card Trooper
2 Crane Crane
2 Lonefire Blossom
2 Karakuri Strategist mdl 248 "Nishipachi"
2 Machina Fortress
1 Machine Gearframe
1 Spore
1 Dandylion
1 Debris Dragon
1 Redox, Elemental Dragon of Boulders
2 Effect Veiler

3 Mystical Space Typhoon
2 Scape Goat
2 Machine Duplication
1 Pot of Dichotomy
1 Foolish Burial
1 Enemy Controller
1 Mind Control
1 Dark Hole
1 One for One

1 Torrential Tribute
1 Solemn Warning
1 Compulsory Evacuation Device
1 Bottomless Trap Hole
1 Horn of Heaven
2 Call of the Haunted

1 Karakuri Steel Shogun mdl 00X "Bureido"
1 Scrap Dragon
1 Stardust Spark Dragon
1 Crimson Blader
1 Black Rose Dragon
1 Naturia Barkion
1 Vulcan the Divine
1 Ally of Justice Catastor
1 Formula Synchron
1 Mecha Phantom Beast Dracossack
1 Number 30: Acid Golem of Destruction
1 Leviair the Sea Dragon
1 Temtempo the Percussion Djinn
1 Meliaes Tree Spirit
1 Wind-Up Zenmaines


Thursday, January 9, 2014

Art

3 Cyber Dragon
3 Cyber Dragon Core
3 Artifact Moralltach
3 Cyber Valley
2 Lightray Sorcerer
1 Cyber Dragon Drei

3 Artifact Movement
3 Upstart Goblin
2 Machine Duplication
2 Mystical Space Typhoon
1 Mind Control
1 Dark Hole
1 Cyber Repair Plant

3 Theosophy of the Artifact
3 Cyber Network
1 Solemn Warning
1 Torrential Tribute

+ 4 Artifacts ?

There are some nice synergy going on here. The Cydras allow me to bring out Artifact Durandal easily. and it is the main xyz i usually go for. The Extra Deck is just a bunch of Rank 5, Durandals, and Chimeratechs.

The focal play of the deck though centered around the interaction between Cyber Network and what is essentially a superior MST in its own theme deck: Artifact Movement. Basically you play Network and wait until your opponent's turn (the turn before it blows up) and destroy it with Movement. You'll get to set an Artifact of your choice and Network will then dies and blow your recently set Artifact. This is just a 2-card interaction however. Say, if you have another Artifact in s/t zone alongside these two, you can easily end up with a full frontrow by the end of yout opponent's turn (and blow stuff with Moralltach) and without a need to skip the Battle Phase. Note that Theosophy also has similar 'drawback' but it should never be used during your turn anyway.

There are definitely rooms to work with here, especially since I play Upstart Goblins and even have 4 empty slots left in the end (most likely to be filled with Artifacts) although I think I have a rather solid core of the list. Its a fun idea but it might turn out to be promising

____
Update:

After more and more testing, I'm liking this even more. Lightray Sorcerer is just fine but is a bit lackluster. Cyber Eltanin is a thing that I won't consider for this variant. It's tutorable, it's the best follow up to post-Network play but it is another card that will do nothing with a hand full of Artifacts. I'm currently trying Instant Fusions over Sorcerer alongside the new Machine fusion but it's not as good as I expect it to be really.

Here's my list atm :
-3 Upstart Goblin
-2 Lightray Sorcerer
-1 Cyber Network

+ 1 Effect Veiler
+ 1 Honest
+ 2 Pot of Duality
+ 2 Instant Fusion (+2 Panzer Dragon)
+ 1 Chain Whirlwind

which brings it up to 37. The 3 final slots would go to 2 Artifact Labrys and 1 Artifact Beagalltach.

As for Upstart vs Duality, Duality is superior when trying to set up; that is the turn when I summon Core, which is also the turn when I set the Artifacts. In a stalled board state, Upstart feels bad. I'm in no urge to play Upstart here since there is high chance that the card I draw from Upstart won't break the stalled board open. If that is the case, why not play Duality? Upstart Goblin is superior when trying to find instant answer. In decks like Dragon Ruler, where you thin the deck with Dragons + draw cards, Upstart is gold.

There is one fatal flaw though. If you play against this, save your MST for Cyber Network during MY Battle Phase. I can work around this though and many people have no brain when they see MST anyway so its all good for now.