Thursday, June 13, 2013

HERO's Revelation (w/ bonus article)

If you are one of the only two mods left in forum and you have time to write this, you got a massive respect from me. Read this for your own favour - JJ's 20,000 Words (and counting) Guide to Competitve Events (Incomplete)

http://forum.tcgplayer.com/showthread.php?356994-JerkJerk-s-Guide-to-Competitive-Events

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Alright, now try to name one card in Yugioh with closest resemblance to Sphinx's Revelation.

You'll be hard pressed to answer this a year ago but the fact that we currently have two in this meta (Super Rejuvenation and Spellbook of Judgment) surely speaks of something? Sphinx costs XXWUU for it to even net you an advantage, those two cards only have requirements, with no cost attached.

Is there any hope for other deck to compete then?

Surely there is still hope for escape.

One of the alternative way to fight Sphinx effect is by casting Sphinx yourself (when your opponent has tapped out ofc).

Enter this :

2 Summoner Monk
3 Elemental Hero Neos Alius
1 Elemental Hero Stratos
1 Gorz the Emissary of Darkness

3 Gemini Spark
2 A Hero Lives
2 Miracle Fusion
3 Upstart Goblin
2 Soul Taker
2 Mystical Space Typhoon
2 Pot of Duality
1 Dark Hole
1 Monster Reborn
1 Heavy Storm
1 Reinforcement of the Army

3 Hope For Escape
2 Breakthrough Skill
2 Compulsory Evacuation Device
2 Torrential Tribute
2 Bottomless Trap Hole
1 Wall of Revealing Light
1 Starlight Road
1 Solemn Judgment

This is essentially a Hero Beat, tuned to fit in Hope For Escape for value. For each damage you receive, you paid, or you give to the opponent, you will get some value off them.

If you notice, there is another version of this that was posted earlier : http://dosesofdeck.blogspot.com/2013/05/false-hope-for-escape.html

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