Friday, April 5, 2013

Archfiend. Palace Version.

After getting tired of dead drawing Archfiend Cavalry and Commander during early game, I made this:

3 Dark Grepher
3 Trick Archfiend
2 Trance Archfiend
2 Genesis Archfiend
2 Tour Guide From the Underworld
2 Stygian Street Patrol
2 Battle Fader
2 Maxx "C"

2 MST
2 Falling Down
1 Archfiend Palace
1 Allure of Darkness
1 Foolish Burial
1 Reinforcement of the Army
1 Heavy Storm
1 Monster Reborn
1 Dark Hole

3 Archfiend's Roar
2 Breakthrough Skill
2 Bottomless Trap Hole
2 Torrential Tribute
1 Solemn Judgment
1 Solemn Warning

Just one thing to note : your primary target for Trick Archfiend early on should always be Archfiend's Roar, which you will use to revive Trick again. Do this and try to hold on until you have stabilise and have a hand that's decent enough to make plays.

Basically Grepher has two options when you draw him. 1) Trade your irrelevant monster by dumping Trick and 2) If you have Patrol, discard it to dump Trick and search for Trance; special summon it. Now you have a floater and field of 3200 bodies - and potentially another 800 damage with GGGG-Man. 

No comments:

Post a Comment