Sunday, March 11, 2012

Bubble Beat

I am really mad at myself. I should've finish up my report but I didn't mainly because I'm in a not-so-good condition. So, this weekend feel kinda suck.

Anyway, this post is a sort of to introduce two variant of Bubble Beat / Hero Beat or whatever you want to call it - Turbo and Standard. I did a post on my Turbo version a couple of weeks ago. Basically Turbo focus on getting the better of Rank 4 Exceeds on field, those that requires 3 Level 4 for XYZ Summon. However, this can be costly in economic terms. Hence, this mean is achieve by spamming Stratos multiple time. In case you are wondering how this works, here's my current list:

1 Elemental Hero Stratos
3 Elemental Hero Bubbleman
2 Elemental Hero Ocean
2 Kagetokage/Goblindbergh

3 E - Emergency Call
3 Miracle Fusion
2 A Hero Lives
2 Mask Change
2 Pot of Duality
2 The Warrior Returning Alive
1 R - Righteous Justice
1 Mystical Space Typhoon
1 Super Polymerization
1 Reinforcement of the Army
1 Book of Moon
1 Dark Hole
1 Monster Reborn
1 Heavy Storm

2 Torrential Tribute
2 Fiendish Chain
2 Solemn Warning
1 Solemn Judgment
1 Starlight Road
1 Call of the Haunted
1 Compulsory Evacuation Device

In an ideal world, Summoner Monk is perfect here but we are living in reality where Effect Veiler and Fiendish Chain is rampantly played. Over in it's place is Kagetokage. To a lesser extent, Goblindbergh is decent but also suffer from the same fate as Monk, that it is prone to Veiler and "C". There's also Photon Thrasher. It's a decent distant cousin of Cydra - only that it fits the deck even better, being a Level 4. However, it is much better in a standard build where you are more likely to have bare field thanks to Gemini Spark. In turbo, the opposite happens, it's essentially dead after first turn, where you are more likely in position to protect the field with Ocean as to spam Stratos . And here, Stratos is the heartbeat of the deck, so as to speak. It is so important that I even have 2 copies of A Hero Lives for tutoring him faster, on top of E-Call, Ocean, and TWRA.

One of the best opening is to XYZ Summon Number 16 : Shock Master (or Shock Ruler which just sounds cooler ) and detach 1, calling Spell and protect it with defensive cards . This has two advantage, 1) slows down opponent, especially the deck that relies on Spell and 2) protect the backrow which in turn, will protect the Ruler. This goes in hand with Bubbleman, who want the hand to be empty but in doing so, makes you prone to mass destruction. Unless you have Starlight, this can be risky and therefore, Shock Ruler is a real handy. After a successful summon of Shock Ruler, barring a Fiendish Chain, your opponent is in tight seeing as D-Prison and Mirror Force hardly seen played nowadays. For the second detach, depending on the situation, Monster/Spell can be call. (Don't call a Trap unless you are going for game. You need them to protect from opponent's play during his turn)

Of course I won't be able to summon Shock Ruler every single time. This is why Stratos is important. Stratos, getting Bubbleman to XYZ is essentially a one-card XYZ Summon. And you can repeat this more with TWRA.

Now let's go to a more Standard variant,

1 Elemental Hero Stratos
3 Elemental Hero Bubbleman
3 Elemental Hero Neos Alius
2 Photon Thrasher

3 E - Emergency Call
3 Miracle Fusion
3 Pot of Duality
3 Gemini Spark
2 Mystical Space Typhoon
1 The Warrior Returning Alive
1 Super Polymerization
1 Reinforcement of the Army
1 Book of Moon
1 Dark Hole
1 Monster Reborn
1 Heavy Storm

2 Hero Blast
2 Torrential Tribute
2 Fiendish Chain/Bottomless Trap Hole
2 Solemn Warning
1 Solemn Judgment
1 Starlight Road

This build focus more on getting Neos Alius on field. Most of the Exceed Summon is going to be into Blade Master, which allows for aggressive play. More often than not, you should E-Call into Neos Alius rather than Stratos because of Effect Veiler and Fiendish Chain.


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