I have nothing to do for the weekend so for half a day I did a simulation of Inzector vs Six Sam. If there's one thing that I learnt, Inzector have the weakest opening out of the Big 3 deck, (the other 2 being, Rabbit and Wind-Up). Six Sam can exploit this and win the game as soon as it can before being loop by Zektor's player.
2 Elder of the Six Samurai
2 Legendary Six Samurai – Kageki
3 Legendary Six Samurai – Kizan
2 Grandmaster of the Six Samurai
3 Kagemusha of the Six Samurai
1 Legendary Six Samurai – Enishi
3 Maxx “C”
1 Shien's Squire
2 Legendary Six Samurai – Kageki
3 Legendary Six Samurai – Kizan
2 Grandmaster of the Six Samurai
3 Kagemusha of the Six Samurai
1 Legendary Six Samurai – Enishi
3 Maxx “C”
1 Shien's Squire
3 Six Samurai United
3 Shien’s Dojo
1 Gateway of the Six
3 Asceticism of the Six Samurai
1 Reinforcement of the Army
1 Shien’s Smoke Signal
1 Heavy Storm
1 Monster Reborn
1 Book of Moon
2 Double-Edged Sword Technique
2 Solemn Warning
1 Solemn Judgment
2 Fiendish Chain
3 Shien’s Dojo
1 Gateway of the Six
3 Asceticism of the Six Samurai
1 Reinforcement of the Army
1 Shien’s Smoke Signal
1 Heavy Storm
1 Monster Reborn
1 Book of Moon
2 Double-Edged Sword Technique
2 Solemn Warning
1 Solemn Judgment
2 Fiendish Chain
While at first, I'm unconvinced with the Samurai deck that won YCS Mexico, after testing it for a while, it runs pretty well. Though after Smoke Signal is limited to one, the deck lose its consistency, Dojo and Asce brings the explosiveness to the table.
The real gem of the deck though, is Maxx "C". As per saying of the Guadalajara's winner; 'think of it as an Upstart Goblin'. It's in fact much better than Upstart is. If you want to play competitively this format, and most probably the upcoming format too, 'C' is a big must. At the very least, 'C' will net an even card trade; if your opponent want to persist with his play, it'll net +1 or even more. For a control deck, +1 is good of course, but for aggressive deck, +1 could mean a different between winning it right away or a delayed win. For example, here, Dojo and Asceticism are a combo card. By their own, they did little but when drawn at the same time, often Shi En , protecting a swarm of monsters is the end product. Maxx "C' helps in achieving this.
Cards with raw advantage - the most obvious example being Pot of Greed - is quiet rare and often beneficial to the player able to utilise it. Six Samurai United is another example of this, it's a card that rewards you for overextension and some even think it deserves (unfairly, imo) to be limited because of this.
Dojo and Asce aside, the deck also has a side strategy involving Enishi and Naturia Landoise. This gives you more option and helps to react accordingly depending on the given situation.
Now back to the deck, I'd made slight changes , taking off Veiler, which I think is unnecessary, and also Trap Dustshoot. Dustshoot can win the game obviously, but it can also be a dead draw. 2nd Double-Edged and a Squire are used over them. I'd also took out Hand of the Six Samurai for MST.
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