Tuesday, June 22, 2010

Deck Review - Lightsworn

Hai.

Apparently I was getting bored so I thought why not post here after been gone for so long lol.

Here's a decklist of a Lightsworn deck that I'm going to review by LIGHTNINGBLITZ posted in TCGPlayer.com, who is also a moderator at said place.

2 Judgment Dragon
3 Lyla, Lightsworn Sorceress
3 Ryko, Lightsworn Hunter
2 Aurkus, Lightsworn Druid
1 Lumina, Lightsworn Summoner
1 Ehren, Lightsworn Monk
1 Wulf, Lightsworn Beast

1 Chaos Sorcerer
2 Caius the Shadow Monarch
2 Jinzo
2 D.D. Crow
2 Phantom of Chaos
1 Plaguespreader Zombie
1 Gorz the Emissary of Darkness

1 Charge of the Light Brigade
3 Solar Recharge
1 Cold Wave
1 Giant Trunade
1 Heavy Storm
1 Brain Control
1 Pot of Avarice
1 Foolish Burial

2 Compulsory Evacuation Device
1 Beckoning Light
1 Royal Oppression
1 Threatening Roar

Props goes to TCGPlayer.com
The deck that I want to cover today is a decent one. It more resemble the so-called Twilight than Lightsworn. The aim is somewhat clear but it's not herp derp mill jd like the old sacksworn. but it still has a focus gameplan. It plan to disrupt your opponent game while milling and lastly finish him off with JD. It's slower than standard build but just as effective. The deck also packs a lot of great tech.

The deck is generally divided into three parts. The big play, the cards that accompany such and the disruption package. JD is your big play, no-brainer but there is also Phantom of Chaos and Chaos in addition. Storm/Cold Wave ensure you resolve the big play safely but sometimes your JD doesnt end the game for you. This is where Crow, Oppression used to shut down your opponent attempt of going over the top/BIGGER than you and protect your board.

Ideal first turn should be Ryko or any Lightsworn spells. You can also bluff Honest by summoning the low-atk Aurkus. Special mention for Aurkus for being great tech against Frognarch and perhaps, Gladbeats. After your graveyard starts to fill in, opponent with lesser than decent hand ought to play defensive game if they cant prevent your mill. This is where you summon Jinzo and force your opponent into awkward position. Let your opponent waste his resource to take off Jinzo while saving your JD for last push. If your opponent instead want to expand his board, he would be prone to Caius. Catch-22. Although the deck seems to be low on tribute material, I had never found myself staring at dead Jinzo/Caius yet. If you do worry about it, cut one Jinzo or maybe you want to try Treeborn Frog here. Jinzo is a good call this meta with virtually every deck bar Frog Monarch playing 8-10 traps. Caius is such a good card that answer offensive threat like Stardust and still excels against turtling Dandylions and Emmersblades of the world.

Phantom of Chaos is so underrated. Here, obviously it can mimic JD and Sorcerer but also, it can copy Jinzo's effect so that your JD summon is safe. or on a lower scale, Lyla, or Ehren. In a kind it's a toolboxing card replacing Charge. Chance are good, that one of Jinzo, JD or Sorcerer will hit the Graveyard by Turn 2.

3 Ryko seems like you'll draw more Ryko later in the game which might slow you down. In practice however, you want to draw it as soon as possible AND the excess Ryko should be milled so that you won't draw it. That's a good thing about Lightsworn, you can pack a lot of dead draw and still be able to win.

Cold Wave is an interesting one and a high risk high reward card. 99% your going to play this right when you drop JD and does no good if your opening hand is terrible.

Compulsory is one of the disruptive cards here alongside Jinzo, Crow and Oppression.

Overall, not your typical Lightsworn build. Instead of merely sack your way to victory, you has mini disruption game plan to accompany your sacking to victory. Also note that the deck is already playing a lot of anti-meta cards so in essence, you already save A LOT of Side Deck space. Since Sidedecking is a key in a diverse meta, this deck certainly has an edge on that front


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